
Originally posted by Azor:elimination is a tiny circle in crucible playlist that few people play There are people who still think that the bad guys in history were Activision-Blizzard when the best expansions-content for destiny2 were not even made by bungie forsaken and warmind was done by Vicarious Visions and are waaay better expansions (and more cheap content-price relation) than shadowkeep or BL done by Bungie that now is just milking their every year smaller fanbase with more expensive content with the same quality or less and filling the game with passes-microtransactions Bungie died the day that Joseph Staten and Marty leave the company

This shines through in their map designs, probably because the saboteur behind all the other horrible decisions made sure to hire the worst map designer they could find. Bungie is not capable of making good decisions, they have a saboteur at the helm. Originally posted by Asgaeroth:You're asking why Bungie made horrible maps? These are the same people that moved forward with sunsetting armor and sunsetting content even though it severely negatively impacts so many people and has permanently damaged their brand. Same as Exodus Blue, but now with increased heights!Ĭlutter, bad spawn points, unbalanced control points, snowball design and poor balance over close-mid-long range encounters makes those maps bad. Too much clutter, props everywhere covering every angle makes it annoying to play at. If you enjoy getting killed from across the map every time, this is the map for you. Controlling middle gives you too much advantage as it gives lets you dominate every choke point the enemy will want to go through. 2nd it's mostly close quarters so this maps end up being about whoever has the better shotgun RNGĮvery angle is exposed to a long range point, except dark. Two issues: 1st control point B is too hard to take because it is at the center of the map and is exposed to nearly every single angle, so when one team eventually takes it the match tends to snowball. You spend more time running than shooting in this map even if you're farming because you'll have to run all the way to the other spawn point when it flips.

What could be a decent map with a nice mix of long range, mid range and close range encounters is ruined by an awful spawn at point A that leads to spawn camping and powerplay / hunt quickly.Īlso ruined by spawn points, except this time the problem is it's away from everything. Lack of long range is not what makes some of them bad it feels like most are because it feels worse than awful due to bad design and bad lobby balacing I'll have to clarify and correct myself since i've thought more about it since creating this thread
